Play God

Play God is a first person puzzle game built from the ground up in Unreal Engine by me and three other group members as a midterm game project.

It was the first game in which I worked as a Level Designer and I also was in charge of all of the programming for the game along, specifically the player’s “powers” of Telepathy, Pyrokinesis, Ice Manipulation, and Electrokinesis, along with the final level of the game, the Warehouse (shown below), which incorporates all of the powers in the game.

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The Starting Room for the level.
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Overhead view of the Lower Floor.
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View of the Office (start room) and the lower floor stacks.
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The outside view of the back of the warehouse. Set in early morning with rain showers.
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Outside view of the front of the warehouse. The road to the exit is in view.
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The level exit set in front of a crashed oil tanker.